We prototype 3D experiences enriched for community learning.
Members of Virtual Harmony nurture harmony. Each member brings different gifts and potentials. We believe in contributing to the future as transcenders by our investment to be internally harmonious and contribute to the harmony of others. Our collaborative and pastoralist work in education finds expression in an immersive 3D world supporting how people can represent and learn in 3D using interactive and engaging simulations. Imagination is given new meaning in 3D space and place by shared, extrasomatical, immersive culture. The 3D world of Virtual Harmony, and the underlying architecture supporting its simulations, were initially crafted in 2000 out of research by the Cognition and Instructional Technology Laboratory (CITL). Today, Virtual Harmony supports learning in 3D activities and interactive simulations involving blended use of mobile devices, game engines, and web-interfaces. The community also develops Oculus apps. Additional information about Virtual Harmony and work among its educators can be read in Recent Advances in Applying Identity and Society Awareness to Virtual Learning (see Stricker, A. G., Calongne, C., Truman, B., & Arenas, F. J. (2019). Recent Advances in Applying Identity and Society Awareness to Virtual Learning (pp. 1-416). Hershey, PA: IGI Global. doi:10.4018/978-1-5225-9679-0). The book provides an examination of the social aspects of virtual learning by providing research on the use of 3D design thinking and cognitive apprenticeship in virtual learning spaces for team science, transdisciplinarity, idea incubation, and curation. It also identifies new patterns, methods, and practices for virtual learning using enhanced educational technology that leverages artificial intelligence, cloud computing, and the Internet of Things (IoT) to integrate 3D immersive environments, augmented reality, games, simulations, and wearable technology, while also evaluating the impact of culture, community, and society on lifelong learning and self-determinism to address critical problems in education, such as STEM. Focusing on a broad range of topics including learning spaces, cloud computing, and organizational strategy, the book is suited for professionals, researchers, educators, and administrators.